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Roblox: Roblox Corporation's Q4 Earnings: A Strong Performance

Roblox Corporation delivered a robust Q4 performance, with revenue reaching $1.4 billion, up 43% year-over-year, and bookings at $2.2 billion, a 63% increase from the previous year. The company's actual EPS loss was $0.45, narrower than the estimated loss of $0.4671. The strong growth was driven by a 55% year-over-year increase in bookings and a significant rise in concurrent users, with 45 million concurrents recorded in August 2025.

RBLX

USD 66.42

9.66%

A-Score: 4.4/10

Publication date: February 5, 2026

Author: Analystock.ai

📋 Highlights
  • Revenue and Bookings Growth: 36% YoY revenue growth to $1.4 billion in Q4, with bookings surging 63% YoY to $2.2 billion.
  • Concurrency Records: 45 million concurrent users in August 2025, and Steel of Brain Rot peaked at 25.4 million concurrent players.
  • Regional Expansion: APAC revenue grew 96% YoY, while Indonesia saw over 700% YoY growth, outpacing US/Canada's 41% growth.
  • Age Demographic Shift: 18+ user base grew 50% YoY, with age verification enabling 8+ vertical expansion and no engagement drop post-check.
  • 2026 Guidance: Bookings growth forecasted at 22–26%, targeting 10% of the global gaming content market (currently at 3.4%).

Financial Performance and Guidance

The company's guidance for 2026 expects bookings growth of 22% to 26%, with margins expected to be relatively flat or slightly decline year-over-year. Analysts estimate next year's revenue growth at 21.1%. The company's performance was driven by strong growth across all regions, with the US and Canada growing 41% year-over-year, APAC growing 96%, and Indonesia growing over 700%.

Operational Highlights and Future Plans

Roblox Corporation is introducing novel game expansion to cater to older audiences and has implemented age-checking for users participating in communication on the platform. The company is optimistic about the opportunity to target the 18+ age group, having seen significant growth in this demographic. As David Baszucki mentioned, "We're age-checking all users who participate in communication on our platform, and we have been able to find a bigger growth opportunity in the 18 demographic than previously assumed."

Valuation and Growth Prospects

With a P/S Ratio of 9.52 and an EV/EBITDA of -60.52, the market is pricing in significant growth expectations for Roblox Corporation. The company's ROE is -299.67%, and ROIC is -26.53%, indicating that it is still in a growth phase, investing heavily in its business. As the company continues to expand its user base and increase its revenue, its valuation multiples will be closely watched to assess whether its growth prospects are being met.

Roblox's A-Score