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1. Company Snapshot

1.a. Company Description

GigaMedia Limited, together with its subsidiaries, provides digital entertainment services in Taiwan and Hong Kong.The company operates FunTown, a digital entertainment portal that offers mobile and browser-based casual games through branded platform.It offers MahJong, a traditional Chinese tile-based game; casual card and table games; online card games; and chance-based games, including bingo, lotto, horse racing, Sic-Bo, slots, and various casual games.


It also provides role-playing and sports games, such as Tales Runner, a multi-player online obstacle running game; Yume 100, a story-based game that targets female players; Akaseka, a female-oriented game; and Shinobi Master New Link, a male-oriented game.GigaMedia Limited was founded in 1998 and is headquartered in Taipei, Taiwan.

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1.b. Last Insights on GIGM

GigaMedia's recent performance was positively driven by its strategic investment in Aeolus Robotics Corporation, a global robotics company. The acquisition of a $1.5 million convertible note provides GigaMedia with potential equity upside and a 4.5% annual interest rate. Additionally, the company's Q2 2025 financial results showed a net income of $0.84 million, despite an operating loss. The company's gross profit was $0.48 million on revenues of $0.87 million. This investment and earnings report indicate a shift in GigaMedia's business strategy.

1.c. Company Highlights

2. Transcript Summary

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3. NewsRoom

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GigaMedia (NASDAQ:GIGM) Shares Cross Above Two Hundred Day Moving Average – Here’s What Happened

Nov -20

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GigaMedia Announces Third-Quarter 2025 Financial Results

Oct -30

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GigaMedia Announces Second-Quarter 2025 Financial Results

Jul -31

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GigaMedia Announces Purchase of Convertible Note of Aeolus Robotics Corporation

Jul -21

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RESULT OF ANNUAL GENERAL MEETING HELD ON 26 JUNE 2025

Jun -26

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GigaMedia Announces First-Quarter 2025 Financial Results

May -05

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GigaMedia Announces Fourth-Quarter and Full Year 2024 Financial Results

Mar -28

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GigaMedia Announces Purchase of Convertible Note of Aeolus Robotics Corporation

Mar -07

4. Business Breakdown

4.a. Revenues by Country

4.b. Revenues by Segment

5. Expected revenues mid-term growth (11.78%)

6. Segments

Personal Computers-based Online Sports Games

Expected Growth: 12.3%

Growing demand for interactive sports experiences, increasing PC penetration, and rising popularity of e-sports drive growth in GigaMedia's Personal Computers-based Online Sports Games segment.

MahJong and Casino Casual Games

Expected Growth: 10.2%

Growing demand for social gaming experiences, increasing popularity of Asian-style games, and rising adoption of online gaming platforms drive growth in the MahJong and Casino Casual Games segment.

Mobile Role Playing Games

Expected Growth: 12.3%

The growth of mobile role-playing games is driven by increasing demand for immersive experiences, advancements in mobile technology, and the rising popularity of interactive storytelling. The market is expected to benefit from the growing adoption of 5G networks, enabling seamless gameplay and fueling the demand for high-quality, interactive content.

Other

Expected Growth: 5.5%

Growth driven by increasing demand for online games and miscellaneous sources, fueled by rising disposable income, improved internet penetration, and a growing gaming community.

7. Detailed Products

Online Games

GigaMedia offers a wide range of online games, including massively multiplayer online games, casual games, and social games, catering to diverse player preferences.

E-Sports

GigaMedia provides a platform for competitive gamers to participate in e-sports tournaments, leagues, and events, fostering a community of enthusiasts.

Digital Entertainment

GigaMedia offers a range of digital entertainment services, including music, video, and other digital content, accessible through various platforms.

Cloud Computing

GigaMedia provides cloud-based infrastructure and services, enabling businesses to scale efficiently, reduce costs, and improve agility.

Cybersecurity

GigaMedia offers cybersecurity solutions, protecting businesses and individuals from cyber threats, data breaches, and other security risks.

8. GigaMedia Limited's Porter Forces

Forces Ranking

Threat Of Substitutes

GigaMedia Limited operates in a highly competitive market, and there are many substitutes available for its online gaming and e-commerce services. However, the company's strong brand recognition and loyal customer base mitigate the threat of substitutes to some extent.

Bargaining Power Of Customers

GigaMedia Limited's customers have a high bargaining power due to the availability of numerous alternatives in the market. The company needs to focus on providing high-quality services and competitive pricing to retain its customer base.

Bargaining Power Of Suppliers

GigaMedia Limited has a diversified supplier base, which reduces the bargaining power of its suppliers. The company's strong relationships with its suppliers also help to mitigate the risk of supply chain disruptions.

Threat Of New Entrants

The threat of new entrants in the online gaming and e-commerce markets is moderate. While there are barriers to entry, such as high capital requirements and regulatory hurdles, new entrants can still disrupt the market with innovative products and services.

Intensity Of Rivalry

The online gaming and e-commerce markets are highly competitive, with many established players vying for market share. GigaMedia Limited needs to focus on differentiating its services and providing a unique value proposition to customers to stay ahead of the competition.

9. SWOT Analysis

10. Capital Structure

10.a. Balance Sheet

10.b. Weighted Average Cost of capital

Value
Debt Weight 2.22%
Debt Cost 3.95%
Equity Weight 97.78%
Equity Cost 6.00%
WACC 5.95%
Leverage 2.27%

11. Quality Control: GigaMedia Limited passed 5 out of 9 key points

12.a Historical Valuation

12.b Price/Earnings Ratio

12.c Margin Valuation

12.d Peers Valuation

Peers Group Analysis

Stock-Card
PlayWay

A-Score: 7.1/10

Value: 4.7

Growth: 8.0

Quality: 9.8

Yield: 9.4

Momentum: 4.0

Volatility: 7.0

1-Year Total Return ->

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CLPS

A-Score: 6.5/10

Value: 9.3

Growth: 5.7

Quality: 4.6

Yield: 10.0

Momentum: 4.0

Volatility: 5.7

1-Year Total Return ->

Stock-Card
DoubleDown Interactive

A-Score: 5.8/10

Value: 8.0

Growth: 6.4

Quality: 8.9

Yield: 0.0

Momentum: 3.0

Volatility: 8.3

1-Year Total Return ->

Stock-Card
GigaMedia

A-Score: 5.7/10

Value: 7.5

Growth: 4.3

Quality: 4.8

Yield: 0.0

Momentum: 8.5

Volatility: 9.3

1-Year Total Return ->

Stock-Card
AGM Group Holdings

A-Score: 4.7/10

Value: 9.6

Growth: 8.4

Quality: 8.8

Yield: 0.0

Momentum: 0.5

Volatility: 0.7

1-Year Total Return ->

Stock-Card
Fujian Blue Hat Interactive

A-Score: 3.8/10

Value: 9.0

Growth: 4.9

Quality: 4.8

Yield: 0.0

Momentum: 0.0

Volatility: 4.3

1-Year Total Return ->

Peers Metrics

12.e Scoring Insights

12.f DCF BETA

Parameters

Short Term Growth

Short term Time

Long-Term Growth

WACC

Target Price

1.53$

Current Price

1.53$

Potential

-0.00%

Expected Cash-Flows