3.56%
-15.76%
-18.74%
-17.18%
-10.88%
-5.41%
17.01%

Company Description

Electronic Arts Inc.develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide.It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation primarily under the Battlefield, The Sims, Apex Legends, Need for Speed, and license games from others, including FIFA, Madden NFL, UFC, and Star Wars brands.


The company licenses its games to third parties to distribute and host its games.It markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements.Electronic Arts Inc.


was incorporated in 1982 and is headquartered in Redwood City, California.

Market Data

Last Price 122.91
Change Percentage 3.56%
Open 122
Previous Close 118.68
Market Cap ( Millions) 32236
Volume 6545969
Year High 168.5
Year Low 115.21
M A 50 151.07
M A 200 143.51

Financial Ratios

FCF Yield 6.47%
Dividend Yield 0.65%
ROE 14.01%
Debt / Equity 26.35%
Net Debt / EBIDTA -13.23%
Price To Book 4.15
Price Earnings Ratio 29.41
Price To FCF 15.45
Price To sales 4.13
EV / EBITDA 16.37

News

Business Breakdown

Expected Mid-Term Growth

Segment nΒ°1 -> Live Services and Other

Expected Growth : 3.8 %

What the company do ?

Live Services and Other from Electronic Arts Inc. refers to the company's online gaming platform, including its cloud-based gaming service, EA Access, and other miscellaneous revenue streams.

Why we expect these perspectives ?

EA's Live Services and Other segment growth of 3.8% is driven by increasing engagement in FIFA Ultimate Team, Madden NFL Mobile, and The Sims FreePlay, as well as growth in esports and advertising revenue. Additionally, the company's focus on digital transformation, including its cloud-based gaming platform, has contributed to the segment's expansion.

Segment nΒ°2 -> Full Game Downloads

Expected Growth : 3.5 %

What the company do ?

Full Game Downloads from Electronic Arts Inc. allows users to purchase and download full games directly to their console or PC, eliminating the need for physical copies.

Why we expect these perspectives ?

EA's 3.5% growth in full game downloads is driven by increasing demand for digital gaming, expansion of esports and online gaming communities, strategic partnerships with gaming influencers, and a strong pipeline of new game releases, including sports titles and franchises like FIFA, Madden, and The Sims.

Segment nΒ°3 -> Packaged Goods

Expected Growth : 2.5 %

What the company do ?

Packaged Goods from Electronic Arts Inc. refers to physical copies of EA games sold at retail stores, such as FIFA, Madden NFL, and The Sims.

Why we expect these perspectives ?

EA's packaged goods segment growth of 2.5% is driven by increasing demand for sports titles such as Madden NFL and FIFA, as well as the success of new IPs like Star Wars Jedi: Fallen Order. Additionally, the company's focus on digital transformation, including online services and esports, contributes to the segment's growth.

Electronic Arts Inc. Products

Product Range What is it ?
FIFA A series of association football video games developed and published by EA Sports, featuring realistic gameplay and authentic teams and players.
Madden NFL An American football video game series developed by EA Tiburon, featuring realistic gameplay and authentic NFL teams and players.
The Sims A series of life simulation video games developed by Maxis, allowing players to create and control virtual characters and build their own virtual worlds.
Battlefield A series of first-person shooter video games developed by DICE, featuring large-scale multiplayer battles and realistic graphics.
Apex Legends A free-to-play battle royale game developed by Respawn Entertainment, featuring fast-paced action and strategic gameplay.
EA Sports UFC A series of mixed martial arts fighting games developed by EA Canada, featuring realistic gameplay and authentic UFC fighters.
Star Wars Jedi: Fallen Order A single-player action-adventure game developed by Respawn Entertainment, set in the Star Wars universe.
Origin Access A subscription-based service offering access to a library of EA games, including new releases and classic titles.

Electronic Arts Inc.'s Porter Forces

The threat of substitutes for Electronic Arts Inc. is medium due to the presence of alternative forms of entertainment such as movies, music, and outdoor activities. However, the company's strong brand recognition and loyal customer base mitigate this threat to some extent.

The bargaining power of customers is low for Electronic Arts Inc. due to the company's strong brand recognition and the lack of switching costs for customers. The company's products are also highly differentiated, making it difficult for customers to find substitutes.

The bargaining power of suppliers is low for Electronic Arts Inc. due to the company's large size and scale of operations. The company has a diverse supplier base, and no single supplier has significant bargaining power.

The threat of new entrants is low for Electronic Arts Inc. due to the high barriers to entry in the video game industry. The company's strong brand recognition, large customer base, and significant investments in research and development make it difficult for new entrants to compete.

The intensity of rivalry is high for Electronic Arts Inc. due to the presence of several established competitors in the video game industry. The company competes with other major players such as Activision Blizzard, Ubisoft, and Take-Two Interactive, which leads to a highly competitive market.

Capital Structure

Value
Debt Weight 20.59%
Debt Cost 3.95%
Equity Weight 79.41%
Equity Cost 7.83%
WACC 7.03%
Leverage 25.93%

Historical Valuation

Price/Earnings Ratio

Margin Valuation

Peers Valuation

Competitors

Company Rational
QCOM QUALCOMM Incorporated engages in the development and commercialization of foundational technologies for the wireless industry worldwide. The company operates through three segments: Qualcomm CDMA Technologies (QCT); Qualcomm Technology Licensing (QTL); …
TTWO Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games, 2K, Private Division, and T2 Mobile Games …
NTAP NetApp, Inc. provides cloud-led and data-centric services to manage and share data on-premises, and private and public clouds worldwide. It operates in two segments, Hybrid Cloud and Public Could. The …
CSCO Cisco Systems, Inc. designs, manufactures, and sells Internet Protocol based networking and other products related to the communications and information technology industry in the Americas, Europe, the Middle East, Africa, …
IBM International Business Machines Corporation provides integrated solutions and services worldwide. The company operates through four business segments: Software, Consulting, Infrastructure, and Financing. The Software segment offers hybrid cloud platform and …

Peers Metrics

DCF BETA

Parameters

Short Term Growth
Short term Time
Long-Term Growth
WACC
Target Price
122.91$
Current Price
122.91$
Potential
-0.00%

Expected Cash-Flows

Scoring Insights

Peers Group Analysis

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