AI Spotlight on IMMR
Company Description
Immersion Corporation, together with its subsidiaries, invents, scales, and licenses haptic technologies that allow people to use their sense of touch to engage with and experience various digital products in North America, Europe, and Asia.The company provides technology, patent, and combined licenses.It also provides software development kits (SDKs) comprising tools, integration software, and effect libraries that allow for the design, encoding, and playback of tactile effects in content.
In addition, the company offers reference designs and reference technology, engineering and integration services, and software and firmware services.The company offers its products to mobile communications, wearables, and consumer electronics; gaming and virtual reality (VR); automotive; and other markets.Immersion Corporation was incorporated in 1993 and is headquartered in Aventura, Florida.
Market Data
Last Price | 8.37 |
Change Percentage | -1.65% |
Open | 8.56 |
Previous Close | 8.51 |
Market Cap ( Millions) | 270 |
Volume | 470424 |
Year High | 13.94 |
Year Low | 6.54 |
M A 50 | 8.8 |
M A 200 | 9.22 |
Financial Ratios
FCF Yield | -11.79% |
Dividend Yield | 4.54% |
ROE | 39.21% |
Debt / Equity | 65.30% |
Net Debt / EBIDTA | 93.32% |
Price To Book | 0.87 |
Price Earnings Ratio | 2.97 |
Price To FCF | -8.48 |
Price To sales | 0.35 |
EV / EBITDA | 2.99 |
News
- Jan -31 - Why Immersion (IMMR) Outpaced the Stock Market Today
- Jan -16 - IMMR Plunges 28% in 6 Months: Should You Hold or Fold the Stock?
- Jan -07 - MoneyShow's Best Investment Ideas For 2025: Part 1
- Dec -18 - Immersion Corporation: 3 Reasons To Buy This Holdco
- Dec -18 - Immersion: Core Licensing Business Not Likely To Attract New Investors, Hold
- Dec -16 - Immersion (IMMR) Tops Q3 Earnings and Revenue Estimates
- Dec -16 - Immersion Corporation Reports Second Quarter of Fiscal 2025 Results
- Dec -11 - Immersion (IMMR) Advances While Market Declines: Some Information for Investors
- Dec -09 - BitMine Immersion Technologies Reports Annual Sales Increase of 413%
- Dec -04 - Immersion (IMMR) Surpasses Market Returns: Some Facts Worth Knowing
- Nov -27 - Vishay Intertechnology's IHPT Series of Haptic Feedback Actuators With Immersion Licenses Named as 2024 Elektra Awards Finalist
- Nov -26 - Immersion (IMMR) Stock Declines While Market Improves: Some Information for Investors
- Nov -26 - Immersion Rises 28% YTD: Should You Buy, Hold or Sell the Stock?
- Nov -15 - Immersion (IMMR) Increases Despite Market Slip: Here's What You Need to Know
- Nov -13 - Should Immersion Stock be Part of Your Portfolio Ahead of Q3 Earnings?
- Oct -29 - Immersion (IMMR) Stock Slides as Market Rises: Facts to Know Before You Trade
- Oct -29 - Zacks Industry Outlook Logitech, Mercury, Immersion and TransAct
- Oct -28 - 4 Stocks in Focus From a Prospering Computer Peripheral Industry
- Oct -21 - ADDING MULTIMEDIA Immersion Investments, LLC and its Affiliates Issue Open Letter to Potbelly Corporation Urging Immediate Action to Maximize Value for its Shareholders
- Oct -09 - Immersion Stock Falls 18% in 3 Months: A Potential Buying Opportunity?
Business Breakdown
Expected Mid-Term Growth
Segment nΒ°1 -> Per-Unit Royalty
Expected Growth : 13.53 %
What the company do ?
Per-Unit Royalty from Immersion Corporation refers to the payment made to the company for each unit of a product sold, typically in the haptic feedback technology industry.
Why we expect these perspectives ?
Immersion Corporation's 13.53% per-unit royalty growth is driven by increasing adoption of haptic technology in gaming, growing demand for premium smartphones, and expansion into new markets such as automotive and IoT. Additionally, the company's strategic partnerships and licensing agreements with leading OEMs have contributed to the growth.
Segment nΒ°2 -> Fixed Fee License
Expected Growth : 12.07 %
What the company do ?
Fixed Fee License from Immersion Corporation is a patent licensing model where companies pay a one-time fee for access to Immersion's haptic technology patents.
Why we expect these perspectives ?
The 12.07% growth in Fixed Fee License from Immersion Corporation is driven by increasing adoption of haptic technology in gaming and mobile devices, rising demand for immersive experiences, and expansion into new markets such as automotive and healthcare.
Segment nΒ°3 -> Development, Services, and Other
Expected Growth : 12.9 %
What the company do ?
Immersion Corporation's Development segment focuses on licensing and development of haptic technologies, Services segment provides design and implementation services, and Other segment includes non-recurring engineering fees and other revenue.
Why we expect these perspectives ?
Immersion Corporation's 12.9% growth is driven by Development (licensing and royalty revenue from gaming and mobile markets), Services (growth in professional services and content creation), and Other (increased sales of touchless sensing and haptic feedback products). Strong demand for immersive experiences, expansion into new markets, and strategic partnerships contribute to this growth.
Immersion Corporation Products
Product Range | What is it ? |
---|---|
TouchSense | A software development kit (SDK) that enables the creation of haptic effects in mobile games and apps |
TouchSense SDK for PC | A software development kit (SDK) that enables the creation of haptic effects in PC games and applications |
Haptic SDK for VR/AR | A software development kit (SDK) that enables the creation of haptic effects in Virtual Reality (VR) and Augmented Reality (AR) experiences |
Haptic Advertising | A platform that enables advertisers to create engaging, tactile ads that resonate with consumers |
Haptic Analytics | A platform that provides insights and analytics on haptic feedback usage and effectiveness |
Licensing and IP | Immersion's patented haptic technology and intellectual property available for licensing |
Immersion Corporation's Porter Forces
Threat Of Substitutes
Immersion Corporation's products are highly specialized, but there are some substitutes available in the market. However, the company's strong brand reputation and high-quality products reduce the threat of substitutes.
Bargaining Power Of Customers
Immersion Corporation's customers are largely dependent on the company's products, and the switching costs are high. This reduces the bargaining power of customers.
Bargaining Power Of Suppliers
Immersion Corporation has a diverse supplier base, which reduces the bargaining power of suppliers. However, some suppliers have a high level of concentration, which increases their bargaining power.
Threat Of New Entrants
The high barriers to entry in the haptic technology industry, including high research and development costs and the need for specialized expertise, reduce the threat of new entrants.
Intensity Of Rivalry
The haptic technology industry is highly competitive, with several established players competing for market share. This increases the intensity of rivalry.
Capital Structure
Value | |
---|---|
Debt Weight | 0.02% |
Debt Cost | 3.95% |
Equity Weight | 99.98% |
Equity Cost | 11.22% |
WACC | 11.21% |
Leverage | 0.02% |
Immersion Corporation : Quality Control
Immersion Corporation passed 6 out of 9 key points:
Historical Valuation
Price/Earnings Ratio
Margin Valuation
Peers Valuation
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